SplashScreenState class Null safety

Inheritance

Constructors

SplashScreenState()

Properties

context BuildContext
The location in the tree where this widget builds. [...]
read-only, inherited
disableLaunch bool
오류, 버전체크 등의 상황에서 FarmLoadingScreen으로 전환을 막기위한 변수입니다.
read / write
hasError bool
initialize 과정중에 오류가 발생했는지를 확인합니다.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
initialized bool
initialization이 완료되었는지 확인합니다. init을 참고해주세요.
read / write
launched bool
build() 함수에서 화면 push를 하고있기 때문에 이 변수를 통해 중복 push를 막습니다.
read / write
mounted bool
Whether this State object is currently in a tree. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
widget SplashScreen
The current configuration. [...]
read-only, inherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate. [...]
@mustCallSuper, @protected, inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
deactivate() → void
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
override
didUpdateWidget(covariant SplashScreen oldWidget) → void
Called whenever the widget configuration changes. [...]
@mustCallSuper, @protected, inherited
dispose() → void
Called when this object is removed from the tree permanently. [...]
@mustCallSuper, @protected, inherited
handleError() → void
init() Future<void>
로그인 후와, 농장변경시에는 이 메소드를 호출하여 splashScreen을 처음부터 다시 런칭하는 효과를 얻습니다.
initState() → void
Called when this object is inserted into the tree. [...]
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload. [...]
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object. [...]
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited