SplashScreenState class Null safety
- Inheritance
- Object
- State<
SplashScreen> - SplashScreenState
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds. [...]
read-only, inherited
- disableLaunch ↔ bool
-
오류, 버전체크 등의 상황에서 FarmLoadingScreen으로 전환을 막기위한 변수입니다.
read / write
- hasError ↔ bool
-
initialize 과정중에 오류가 발생했는지를 확인합니다.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- initialized ↔ bool
-
initialization이 완료되었는지 확인합니다. init을 참고해주세요.
read / write
- launched ↔ bool
-
build() 함수에서 화면 push를 하고있기 때문에 이 변수를 통해 중복 push를 막습니다.
read / write
- mounted → bool
-
Whether this State object is currently in a tree. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- widget → SplashScreen
-
The current configuration. [...]
read-only, inherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate. [...]
@mustCallSuper, @protected, inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget. [...]
override
-
deactivate(
) → void -
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes. [...]
override
-
didUpdateWidget(
covariant SplashScreen oldWidget) → void -
Called whenever the widget configuration changes. [...]
@mustCallSuper, @protected, inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently. [...]
@mustCallSuper, @protected, inherited
-
handleError(
) → void -
init(
) → Future< void> - 로그인 후와, 농장변경시에는 이 메소드를 호출하여 splashScreen을 처음부터 다시 런칭하는 효과를 얻습니다.
-
initState(
) → void -
Called when this object is inserted into the tree. [...]
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload. [...]
@mustCallSuper, @protected, inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep. [...]
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object. [...]
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited